Tuesday, April 28, 2009

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What is a Webquest?


• An Internet education strategy based on cooperative learning and discovery
• A model of research where the information comes from Internet and culminates with a final product.
• A learning methodology based on Internet resources that promotes critical thinking, creativity and decision-making, which contribute to the development of capacity to transform knowledge.

More and more used in classrooms, and teaching resources for teachers, including also reached early childhood education.


WebQuest is built from a task for children should be attractive, so, do students get involved and participate fully in it.

task, you should try something rather than respond to simple questions, you should do different activities with information previously given, investigating and researching on the Web.

must present a problem to the student and give a guide, so that through the Internet, can resolve the conflict. This activity would be a version resolution of conflicts that adults must be done in different areas of our life.

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What are the characteristics of a Webquest? Elements WebQuest

The main goal of WebQuests is to get students to make good use of time and focus on using information rather than looking.

One way to prepare students for the future is to implement Internet-supported learning using educational purposes information currently published on the Web Students have today, as never before, the ability to access primary sources of information and know different points of view about the same event. This contrasts with the use of traditional textbooks offer only the vision of its author with its potential biases.
Activities Based Learning Network is one of the possibilities offered by Internet-supported learning and have:

3 basic characteristics:

their activities can be developed in the course of a class and cover a specific topic or to develop whole module over a longer time.

activities of this kind, well designed, allowing the student interest and keep their interest throughout the activity thus increasing understanding on the subject.


once built any Web-Based Activity is relatively easy to update and give a new connotation according to the needs of the curriculum or students.

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The webquest have their structure, consist of six steps:

INTRODUCTION - TASK - PROCESS - RESOURCES - EVALUATION - CONCLUSION INTRODUCTION

The introduction is the initial section a webquest. We can relate this part of the webquest with the motivation that we must undertake to present the issues to our students. In this step, which consists of a short text, the presentation of information should be clear, attractive to prepare, recruit the students and encourage their curiosity.
For roles in the task set must be constructed of the same details. In this step, students should understand clearly what the central idea of \u200b\u200bthe theme, objectives and activity-general to be developed.
Some points to consider:
v The text is aimed at students, the language must be appropriate to the recipients.
v must be motivating, capturing the attention of the student. V
will make every effort to be a short text.
v Present the activity will develop in the webquest. V
describe a context in general.
v If you are going to introduce roles, state them. V
Write a general question about the main topic to be treated (The Big Question). TASK

In this part, a description is not very extensive and broadly-end product, is expected to develop students. Should not be detail the steps that will follow, but a general detail. It is important that the task is a clear description of the final result and if information is used to specify the tool to use. The task should take account of the taxonomy of the webquest.
can relate to:
ü The resolution of a problem. Ü
solve a mystery.
ü To design a product. Ü
express a point of view of the group. Basing ü
own position or not. Ü
Take a stand and defend it. Ü
analyze complex variables. Ü Make a summary
collaboratively.
ü Create an advertising campaign. Ü
Writing a newspaper story, television.
ü Create a web page that shows the work done.
In Task must determine what tools students can use to create, display and discussion of the final product.

PROCESS This section describes step by step - in detail - processes to be undertaken by students to complete the job. Should use the second person to describe the procedures.
This stage must be developed carefully, describing the processes very well.
A useful way for students to follow is to list them.
The first step is to detail is how to group the students. When we are making a webquest for a defined group of which we know their characteristics, we further detail how to perform this step taking into account our specific aims of secondary school courses that students want to develop.

In
RESOURCES this stage of the webquest is where are the resources that students use for the activity. Web sites, as stated above - and are reviewed and analyzed by the teacher so that students do not waste time searching for information but uses it and analyze it.
Among the resources we can put pages of articles, music, books, biographies, interviews, pictures, etc.. It is mandatory that all non-Internet resources but that the resources of the web. The information you provide the web, allows us to use resources enable students to work with interactive pages, or accessing original documents giving added value to this type of resource. EVALUATION

If students have a guide to what will be what will be tested, certainly points to take into account not believe needed to be evaluated. By
anticipated assessment criteria which will be evaluated on the task.
instructions must be clear and comprehensible to them. It is advisable to use rubrics for assessment. The important thing is to highlight the importance of the criteria and aspects of the evaluation by students from the beginning of the webquest. CONCLUSION


experience is summarized and stimulate reflection. A conclusion may invite links on related subjects to broaden the knowledge for those students who wish to continue hearing on the issue. You can also conclude with a question that leads to reflection on what has been studied. Types

websquest type is marked by the time we will be doing the task imposed. There are two main types:
· short-term WebQuests:
The goal is the acquisition and integration of knowledge of a specific content of one or more materias.Se designed to be completed in about three sessions 50 min.
· long term WebQuests:
S and designed to do in a week or a month of class. Involves more work, more profound and elaborate, often ends with the completion of a presentation with a presentation software tool.
But we also find:
· Miniquest:
WebQuest is a simplified version that only has three stages: Stage, Task and Product, corresponding to the stages Introduction and Evaluation Task WebQuest usual. Can be built by experienced teachers in the use of Internet in 3 or 4 hours and the students are done completely in the course of a class or two at most.
www.quadernsdigitals.net/index.php?accionMenu=hemeroteca.DescargaArticuloIU.descarga&tipo=PDF&articulo_id=9672
http://tice.wikispaces.com/Webquest

Monday, April 20, 2009

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First of all you need to know that computing is the science of automated information, everything that is related to the processing data, using computers and / or automatic processing equipment information.

By contrast with the incorporation of this technology, this work has been improved and simplified a lot, because as you can edit the text, make changes to information, increase or decrease the font, insert digital images, etc. Also allows you to save information and then be modified or reproduced.

currently between applications mentioned above has been given great applications in medicine, home, etc.

Within the medical informatics allows significant operations with respect to the area of \u200b\u200bhealth, such as an electrocardiogram, a sonogram, among other medical tests. On this field, the incorporation of this technology has been able to extend and save the lives of many people, improving their health.
is also used as a database intended to store information and perform other operations such as issuing commercial bills, invoices, collections, etc..

In business the use of this technology makes it possible to carry out banking transactions without visiting a financial entity, and also provides other business of buying and selling as issuing invoices, budgets quickly.

the same way as in other fields, here also used as a data recording system, which acts as a file, which previously could be done through shelves.

As the educational environment, the computer allows students to learn software through an interactive content to break with the tradition of using basically the board and the draft, in turn allowing inroads in learning computer technology .

As in these fields, computer technology has embraced the most varied applications in many cases is the daily in our society.

In medicine:

Since its inception, the medicine is guided by symptoms and signs presented by the patient's body to determine the type of pathology with which they faced. At first, basically, was diagnosed by that to which could be accessed through the senses. With the advance of technology applied to medicine, developed increasingly complex devices, which provide the professional with a growing universe of information for diagnosis. With the application of computing to imaging methods such resources acquire the ability to refine, store, process and even shared with other users from the databases. Medical informatics is the application of computing and communications to the area of \u200b\u200bhealth, using medical software. Its main purpose is to serve health professionals to improve the quality of healthcare.

has application in all areas of medicine, as in clinical laboratories, electronic devices for measurement, image files, software, hospital management, shift management, medical records, patient databases, including others.

Therefore, medical informatics is a field welcomes multidisciplinary professionals in areas such as biomedicine, various engineering and the Computer Systems, Telecommunications, Electronics, administration and management, etc.


Some of the most popular applications of this field of data found in medical imaging, telemedicine, hospital management systems and electronic medical record.
Health informatics or medical informatics is the intersection of information science, computer science and health care. It deals with resources, devices and methods required to optimize the acquisition, storage, retrieval and use of information in health and biomedicine.


The health informatics tools include not only computers but also clinical guidelines, formal medical terminology, and information and communication systems.

In education:

The impact of new technologies also extends to education, and especially in this area where most technical means should be employed to date and able to improve the quality of teaching.

At a basic level it comes to promoting a reduction computer illiteracy of so-called radical, for which should be promoted access to information technologies of the boys from impoverished households.


should also be noted that teach the proper use of computers and the Internet can lay a stronger foundation for our young people can access the most current knowledge and to then participate in a better position in the production process innovations.
To this end, it will be important to the realization of projects such as the purchase of notebooks announced by the Ministry of Education to distribute massively in schools. It would be between half a million to one million units, each of which would cost at least U.S. $ 100 under an initiative Massachussets.Además Institute of Technology to provide a generalized way computers to schools and students must strengthen training of teachers, as there is still resistance to technological innovation and ignorance about how you can use these tools in the clases.Se should try to go outlining the classroom model is needed in our time and for education also can help young people socially relegated to enter the world of new technologies. The
impact of new technologies also extends to education, and especially in this area where most technical means should be employed to date and able to improve the quality of teaching.



domestic Computers:

The current home computing began in the late 70's when Steve Jobs and Steve Wozniak built the first Apple drive I (giving rise to the legend Apple) in the garage of the house of the parents of Jobs in Cupertino (California).
A first time home computers were directed toward the use of video games and word processing. Were quickly adopted by schools and offices, especially since 1981 where he began the competition for market supremacy and Apple microcomputer PC.Podemos consider the second half of the 80 as the time of diffusion of home computing era that the use of a computer began to lose its magical connotations to start adopting the letter of the nature of an instrument cotidiano.Durante this period computer adoption rates were similar to those obtained in the 50's on TV in black and black (60 'in our country) or the 60 for the color TV (70 in our country).

The adoption of a computer at home.
The social status is one of the main variables that influence the introduction into the home of a personal computer. Over time the critical values \u200b\u200bthat determined the status has been upgraded to the floor, until the present day where the weight of this variable is relative, reaching full popularization.

The research related variables such as income level, educational level and professional activity as elements related to the introduction of computer technology in the home. However we must consider how are you variables are more related to the innovative nature of the early years of home computing with its merits.
personal characteristics. (Demographic and attitudinal variables).
Most investigations agree in pointing as the individuals most likely to take micro-technology in their daily activities were initially, those who were aged between 30 and 45 years, outstripping even the younger individuals. Gradually the age of users has tended to decrease.

This is probably related to the fact that the decision to buy a computer still belongs to parents, children influence the purchase of video game consoles. This situation allows enthusiastic interest of the children can easily be blocked by the parental disinterest.
remember how at the time of the nanocomputer there was a greater public role of child and adolescent case of machines which are often conceptualized as toys.

Subjects introduce a computer at home are usually higher interest rates and more favorable attitudes toward science and technology. This explains why most individuals who purchase a computer (about 70%) do not consider a specific use, based solely on the opportunity to learn more about new technologies.
This occurs essentially between those who adopt computer technology so early (as either innovation or age) and its profile is generally characterized by less time spent TV and social activities in favor of time spent on solitary activities. Also tend to participate less in sport, usually sleeping fewer hours. Finally it should be mentioned as typically involve subjects who have taken other individual technologies such as calculators, PDAs and video games.

The use of a computer at home is a form of behavior determined by social, labor and computer around the individual, both in the home and outside it. Networks of social relations are especially important in the acceptance of any innovation and information staff is not an exception. This included the organization of the firms selling Apple products, which provide additional value to a range of services more typical of a group of friends.

From the labor point of view here is the computer users at home, are more likely to adopt this technology in their work, which seems particularly evident among children and in relation to school.
There
other technical explanations underlying the attraction of personal computers among its users. It is clear that computers are more attractive than TV because of its interactive nature.
We can establish three characteristics that put the computer into a plane of clear difference from the traditional media:

" Interactivity: Computers are the only communication medium capable of sustaining a conversation with an individual an almost natural.

" demassification: You can exchange messages individually to a hypothetical large audience (one email address can be private, you can refer to all those individuals who meet certain characteristic or be totally public) .

" Asynchronous: Messages can be received at the time the user wants, without any difference to the reception at another time (not the same as receiving a phone call to a message on an answering machine), making independent schedules.


Some argue that the intrinsic difficulty surrounding a computer and the need to learn to use it can be a barrier to some subjects. This situation is influenced by certain features of the software and hardware that can facilitate or inhibit the use of computers.
Among the features that favor the use of computers we can highlight the attractiveness and user-friendly and design programs that reward the above intuitive aspect of prior learning (think of the difficulty of using a word processor based in statements like Wordstar, compared with current processors based on a graphical user interface, menus and buttons.) On this issue include the emergence of Windows (from version 3) and later Windows 95 has made the ultimate accolade to easy, especially intuitive. Today is not defensible, technically or economically, maintenance of computer systems based exclusively textual, although it is easy to find, even today in all types of work environments.
However we must not forget that learning is still required prior to using any computer, which gradually becomes less formal to focus predominantly on abstract concepts.

There are two cardinal dimensions that define the pattern of using a home computer:

"Amount of time spent

" Diversity of uses. As expected

making progress towards the extension of the number of different uses, which will mean an increase in total time of computer use. Thus a computer can become a home for one of its members want to play games, leading progressively to different uses (programming, communications, household chores, etc..) Either by the same individual as the fact that they tend added new media to the family context. This type of progression often leads couples the purchase of new software or peripherals.
Another development more limited and less frequent is the limitation to a practical use from the moment that the phenomenon of novelty longer be relevant.
The social impact of home computers.

Only three of the six categories that have divided the social impact of home computing have broad support in terms of research, learning and education, leisure and homework are the aspects that have received more attention by researchers, despite a handful of studies have highlighted impacts in areas such as family functioning, household chores and privacy, civil liberties and property rights.
Different studies confirmed as the time spent studying and the interest of children in doing homework at home increases when we introduce the use of computers. Other authors believe that this phenomenon is linked to the fact that parents who decide to use a computer have higher educational levels than those who do not, reinforcing a trend in relation to the education of the children they already existed.
is in the item relating to entertainment where the impact of home computing is more evident. Many users recognize the acquisition of personal computers has dropped considerably the time spent watching television.

Source: http://www.quadernsdigitals.net/datos_web/hemeroteca/r_1/nr_9/a_92/92.html
http://informaticabasicaipmjmsm.wikispaces.com/file/view / FIELDS + OF + APPLICATION + OF + THE + INFORMATICA.doc http://informaticaenlamedicina.blogspot.com/
http://es.wikipedia.org/wiki/Inform% C3% A1tica_m%
C3% A9dica
http://www.clarin.com/diario/2005/11/17/opinion/o-03002.htm


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Computer Applications Advantages and disadvantages of computer

While the need to communicate more noticeable the indispensability of knowledge of information and communication technologies and their application in various fields of human life, it is also necessary recognize the impact that will result in the use of these new technologies and are beneficial or harmful.

could say that the main contributions of new technologies to human activities are specified in a number of functions that facilitate the accomplishment of tasks, because these, whatever they are, always require some information to be made, of a particular processing of this and often communicating with others.
Below are shown some of the advantages and disadvantages that causes the use of ICTs in the development of human activities.
Advantages: The advantages
recognizable around the relationship between the increase in the production and dissemination of new technologies and opportunities that companies have access to knowing and using knowledge of endogenous and exogenous factors that affect the appropriation of technological innovations by companies that bring innovation processes can be understood as a process of social innovation that mobilizes the capabilities of the organization, being an instance of knowledge generation that refers to knowledge that are present in different areas of the company in a dynamic, continuous and cumulative, that modifies and elaborates the organizational skills.
Other advantages we can mention are:
process data quickly and reliably, perform calculations, write and copy text, create databases, edit pictures, for it is specialized programs: spreadsheets, word processors, database managers, editors, graphics, images, sounds, videos, multimedia presentations and web pages, etc. • automate tasks. • store large amounts of information. • set instant communications, synchronous and asynchronous. • work and learn collaboratively. • produce and publish content on the Internet. • participate in virtual communities. · provide great benefits and improvements in health and education; • Promoting people and stakeholders, NGOs, etc., through support networks, exchange and discussion list. • Support SMEs in people local entrepreneurs to display and sell their products through the Internet. • Allow interactive learning and distance education. · Provide new skills for employability skills required by many (integration, teamwork, motivation, discipline, etc.). . • To provide new forms of work such as teleworking. • Give access to the flow of knowledge and information to empower and improve the lives of people.
- Facilities
- Accuracy
- Reduced risks
- Lower costs
Disadvantages:
The benefits of this revolution are not evenly distributed; along with the growth of the Internet has emerged a new kind of poverty that separates the developing countries of information, dividing the students of the illiterate, the rich and poor, young from old, urban dwellers of rural differentiating at all times to women from men. As stated in the report on World Employment Report 2001 of the ILO "life at work in the information economy", but the rapid development of information technology and communication (ICT) is a "revolution budding "disparities in the distribution and use entails the risk of expansion of broadband and digital divide between "rich and poor technology.

The typical Internet user worldwide is male, aged about 36 years old, college-educated, high income, living in an urban area and speak English. In this context, Latin American women - and especially those on low incomes who live in rural areas - have faced a double-or triple-challenge to be included and connected in the global village development of ICTs.
Other disadvantages that can be seen in the use of information and communication technologies are:
privacy
Shortness
· Insulation
· Fraud
· jobs Merma
·
Internet Addiction
· Insulation
widespread
· Decrease physical activity .
· Symptoms "physical" back pain, vision loss, malnutrition, headache, etc.
• Status of altered consciousness (hipoprosexia), the high concentration on the screen.
· Deteriorating social, which may manifest in the professional area family, personal, or at all.
The enormous flood of information resources that allow the Internet laid the foundations on which many researchers agree in predicting radical changes in institutions (Until it has been predicting the demise of traditional classrooms and teachers).
Now, with some insight into the future, we can say that there is a long way to go to achieve a convenient connection between education and information and communication technologies.

Source: http://www.monografias.com/trabajos37/tecnologias-comunicacion/tecnologias-comunicacion.shtml # which
http://www.me.gov.ar/curriform/publica/tic.pdf

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Conclusion: The multimedia

to Today computing has been given much importance because it allows easier and enable operations were previously complex and which they had to spend a long time. Among these applications is the editing of texts of varied nature, ranging from most to least important. Among these texts are textbooks, legal documents, business documents, etc.

Thanks to information technology, publishing and reproduction of text has been simplified to a great extent, as before had to be done by typewriter what made the work more tedious, because it should avoid as much as the errors, and that no information could be inserted once transcribed text, he could not place a larger source.

The computer not only allows you to edit and display texts, but also acting as an agent communication and globalization. It acts as a means of communication through chat, forums, conferences, video conferencing, electronic mail, this mechanism allows us to be in contact with one or more persons at one time from anywhere, as long as it is connected to the Internet (another computing service).
As the global environment, allows anyone connected to the Internet to obtain updated information about what is happening in the world. You can also find Web sites that allow an interactive way to get information from the most varied nature, without having a home library.

Monday, April 13, 2009

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Multimedia is essentially a tendency to mix different information dissemination technologies, impacting several senses at once to achieve greater impact in understanding the message.
In the twentieth century there have been two of the most powerful communication tools in history: television and computer.


The advent of computers has made it possible to access vast amounts of information instantly, and this machine so versatile it has become a universal instrument of mind. The combination of the interactive capabilities of the computer with the communication capabilities of the video is perhaps the simplest and most common idea we have of multimedia.

technology Perhaps the best description is "the integration of two or more different media and the personal computer" Candidates for the media components would be, for example, text, graphics, animation, voice, music and video.


multimedia applications are more diverse than even the permutations of all media.
However, multimedia are gaining ground apace in interactive training, personalized education, public information kiosks, kiosk sales, demonstrations at trade shows, consumer entertainment, and other areas.


From the conceptual point of view, the potential of Multimedia represents a fundamental shift in how we communicate. Communication in the 1990 must achieve two basic objectives: to meet the expectations and as demanding aesthetic tastes of the public present, and facilitate access to the vast amount of knowledge, data and statistics which produces the "information age" multimedia allows us to use the optimal combination of attractive ways to present information appropriate to specific situations, they also allow the user to control how and when to get access to this information.
Source: http://www.monografias.com/trabajos14/multimedia/multimedia.shtml



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decentralized Internet is a collection of interconnected communication networks, using the family of TCP / IP, ensuring that the physical networks that comprise heterogeneous work as a single logical network, worldwide. Its origins date back to 1969, when he established the first connection of computers, known as ARPANET, three universities in California and one in Utah, USA.

One of the most successful services on the Internet has been the World Wide Web (WWW, or "Web"), to the extent that it is common confusion between terms. The WWW is a set of protocols that allows a simple, remote consultation hypertext files. This was a later development (1990) and uses the Internet as the transmission medium.
There are, therefore, many other Internet services and protocols besides the Web: sending email (SMTP), file transfer (FTP and P2P), online conversations (IRC), instant messaging and presence, content delivery and multimedia-telephony (VoIP), television (IPTV) - electronic newsletters (NNTP) access remotely to other machines (SSH and Telnet) or online games.


Internet has a profound impact on work, leisure and knowledge worldwide. Thanks to the web, millions of people have easy and immediate access to a vast and diverse amount of information online. An example is the development and distribution of software collaboration of Free / Libre / Open-Source (EDIS) such as GNU, Linux, Mozilla and OpenOffice.org.


Compared to encyclopedias and traditional libraries, the Web has enabled a sudden and extreme decentralization of information and data. Some companies and individuals have taken the use of weblogs, which are used largely as updated daily. Some commercial organizations encourage staff to enter their areas of specialization in their sites, hoping to impress visitors with expert knowledge and free information.


Internet has many of the homes and businesses in rich countries, this aspect has opened a digital divide in poor countries, where Internet penetration and new technologies is very limited for people.


However, over time has been extended to Internet access in almost all regions of the world, So it is relatively easy to find at least 2 computers connected in remote regions.

Source: http://es.wikipedia.org/wiki/Acceso_a_internet

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Virtual Reality Internet Satellite Tv

Virtual Reality is a computer system or interface that generates real-time synthetic environments, representing things through electronic means or representations of reality, an illusory reality, because it is a perceptual reality without objective support without extensive network, and that exists only inside the computer. Therefore it can be argued that virtual reality is a pseudorrealidad alternative perceptually speaking.


Virtuality establishing a new relationship between the use of the coordinates of space and time, overcomes the spatial and configure an environment in which information and communication accessible prospects show up yet unknown at least in terms of volume and potential.

Virtual reality can be of two types: immersive and non immersive. Methods immersive virtual reality is often linked to a three-dimensional environment created by a computer, which is handled through helmets, gloves or other devices that capture the position and rotation of different human body parts. Non-immersive virtual reality also uses the computer and uses media such as the Internet now offers us, in which we can interact in real time with different people in spaces and environments that do not really exist without the need for additional devices to computer .

non-immersive virtual reality offers a new world through a desktop window. This approach has several advantages immersive not focus on immersive as the low cost, easy and rapid user acceptance. Immersive devices are expensive and usually the user prefers to manipulate the environment through virtual devices are familiar as the keyboard and mouse through heavy helmets and gloves.

The high cost of devices in widespread use immersive virtual environments easily manipulated by simple devices, such as the example of the important business of the consoles or games where many users interact via the Internet. It is through the Internet and VRML was born, which is a standard for the creation of these non-immersive virtual worlds, providing a set of primitives for three-dimensional modeling allows behavior to objects and assign different animations that can be activated by users.

Finally it should be noted some complications that make virtual reality systems, in regard to treatment of diseases related to mobility problems. An example of this is done with snowboard simulators, achieving progress in the treatment of patients.
Source: http://es.wikipedia.org/wiki/Realidad_virtual

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Digital Terrestrial Television (DTT) is the application of digital media technologies for the transmission of content through a conventional antenna (Air). Applying digital technology is getting more likely, as providing a greater number of channels, better picture quality or picture in high definition (HD or High Definition in English) and better sound quality (using systems such as AC3). The technology used is ATSC in North America, ISDB-T in Japan, and DVB-T in Europe, Australia, Africa and some South American countries. The rest of the world has not yet been decided. ISDB-T is very similar to DVB-T.
In Spain in 2000 began operating the first commercial platform Digital Terrestrial Television (DTT) in Spain, Quiero TV, payment platform that did not achieve the expected return and different ceased broadcasting on June 30, 2002. On November 30, 2005 saw the relaunch of the system to begin their digital broadcasts to open the channels at that time broadcast in analog while incorporating new issues opened specially for the occasion and provided new channels for DTT only .
DTT allows an improvement in reception quality and extend the available supply in number of channels and versatility of the system: issue with multichannel sound, multiple audio, teletext, EPG (Electronic Program Guide), channels radio, interactive services, panorama, etc. In the medium term analog television system will disappear completely freeing frequencies will increase the number of channels, quality and other services on DTT. The DAB digital radio system also began broadcasting in 1998 but appears in practice to be unworkable and / or unprofitable, its reception in the absence of many receivers on the market.
In Latin America, Mexico, given its proximity to the border with the United States chose to implement the ATSC standard. Uruguay
select calls DVB-T/DVB-H standards "for the implementation of Digital Terrestrial Television in Uruguay" DVB-T standard is the European digital terrestrial TV while DVB-H (handle) is the standard for mobile TV.
Colombia after several technical tests conducted by the National Television Commission and a rigorous socio-economic impact study conducted by the University of Antioquia, chose the DVB as the best alternative for digital terrestrial television.
Brazil after making a major trade agreement with Japan, the implementers decided estadandar ISDB with some technological changes.
Argentina had adopted the ATSC standard in 1998. But in May 2007 has made an evaluation committee to decide which of the three most widely used standards would eventually be more convenient.
Chile has opened a heated debate about the standard to be used, which is not chosen yet. [1] Now the discussion is between the three standards, Chile is testing the 3 digital TV standards DVB-T, DVB-T and ATSC in the homes of people who voluntarily offered to test and evaluate each standard.
worth noting that again, as was the time to choose the color television standards (PAL, NTSC or SECAM), there is no consensus for the adoption of a regional standard for all of South America, nor the Mercosur although Brazil has suggested, because countries in the region have similar cultures and geographical features, leaving the ISDB-T front of others. Due to their strength of the transmission, free and middlewar (interactivity), developed for the Latin American reality.
Source: http://es.wikipedia.org/wiki/Televisi% C3% B3n_digital # TDT_Televisi.C3.B3n_Digital_Terrestre

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Videoconferencing Networks

Videoconferencing is the simultaneous two-way audio communication and video, allowing meetings with groups of people located in places far apart. Additionally, they can offer telematic facilities and other information as the exchange of graphics, still images, transmission of files from pc, etc.

The core technology used in a videoconferencing system is digital compression of audio and video streams in real time. Its implementation provides significant benefits, such as the collaborative work between geographically distant people and greater integration between work groups

Al system that allows us to conduct the meeting of several individuals located at distant sites and establish a conversation as they would if all were gathered in a meeting room system called "videoconferencing."

As with all new technologies, the terms used are not clearly defined. The word "Conference Call" is formed by the prefix "tele" meaning away, and the word "conference" which refers to a meeting, so that combined provide for a remote meeting.

In the U.S. the word teleconferencing is used as a generic term to refer to any meeting by means of remote communications technology, in such a way that is often added the word video to "conference" or "conference "to specify exactly which type of encounter is becoming mention. Likewise, the term is often used "audio conference" to make mention of a conference held by audio signals.

The term "video" has been used in the United States to describe the transmission of video in one direction usually by satellites and an audio response via telephone lines to provide an interactive link with the organization.
conference in Europe the word refers specifically to conferences or phone calls, and the word "video" is used to describe the two-way communication of audio and video. This two-way communication of audio and video is what we call "video."

There are some terms that may create confusion regarding the videoconference, such as the term "interactive television", this term has been used to describe the interaction between a person and an educational program recorded on a compact disc (Laser disc) but does not require the transmission of video.
During the development of this subject, it will use the term "video" to describe the two-way communication between two points or interactive geographically separated using audio and video.

Videoconferencing can be divided into two areas:
Group Videoconferencing or Videoconference room to room with compressed video communications at speeds from 64 Kbps (E0, a voice channel) up to 2,048 mbps (E1, 30 voice channels) and Video Telephony
, which is associated with RedDigital Services Integrated better known by the acronym "ISDN" operating at speeds of 64 to 128 Kbps This form of videoconferencing is associated with personal communication and videoconferencing desk to desk. During the development of this and subsequent chapters, will use the term referring to the way video conferencing group or room to room.

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A network of computers (also called computer network or computer network) is a set of equipment (hardware and / or devices) connected by wires, signals, waves or any other method of transporting data, they share information (files), resources (CD-ROM, printers, etc..) and services ( Internet access, e-mail, chat, games, etc.).

To simplify communication between programs (Applications) from different teams, was defined by the ISO OSI model, which specifies 7 layers of abstraction. Thus, each layer develops a specific function with a defined scope.

An intranet is a private network that uses Internet technology as a basic architecture. An internal network is constructed using the TCP / IP for Internet communication, which can run on many hardware platforms and cable projects. The fundamental hardware itself is not an intranet, are essential software protocols. Intranets can coexist with other technology local area network. In many companies, the "legacy systems" existing, including mainframe, Novell networks, mini - computers and multiple databases are integrated into an intranet.


A wide variety of tools allows this to happen. The script of the common gateway interface (CGI) is often used to access databases asset from an intranet. The Java programming language can also be used to access the property database.

Security in an intranet is more complicated to implement, since it is providing security both external and internal users, who allegedly must have permission to use network services.
an intranet or internal network is limited in scope to a single organization or entity. Usually provide services such as HTTP, FTP, SMTP, POP3 and other general use.
On an intranet you can have the same services as the Internet, but they are only available to users of this private network, not the users in general.

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What is the relationship between ICTs and the classroom?

Schools that teach youth to make meaningful use of ICT and build systems support cognition, will open doors to new opportunities for access to a greater flow of information, greater chances for reaching teaching resources and employment opportunities. Because information technology and communication, not merely a means or a tool to develop intelligence, but a multidimensional space, public, collaborative construction of ideas, concepts and interpretations, the organization and action. ICTs create a space that can be integrated and complement the work of the classroom, especially in experimentation and learning other ways of knowing and other ways to express themselves, communicate and be visible. Also, the increased availability of information will be better utilized if it teaches young people to ask questions and cut with novel approaches to problems, fit and significant. Finally, not least, we face potential chances to promote, encourage and prepare young people for participation in social and public life to ideas and their own criteria. Thus, the greater and better access to opportunities provided by ICTs contribute to the democratization